From the President


⮌ SFRA Review, vol. 56 no. 3

From the SFRA Executive Committee


From the President

Stina Attebery

This summer we gathered in person and virtually for the 2026 SFRA conference on the theme “Into the Slipstream: Watering Futures” in East Lansing, Michigan. I want to thank the conference organizing team for all the amazing work they put into the event, especially the work they did to make the conference virtually accessible to those of us unable to travel. My thanks and appreciation to Sonja Fritzsche, Brian deVries, Eric Aranoff, Blaire Morseau, Jessica Stokes, Michael Stokes, and Vered Weiss for organizing a really special conference.

I’m struck by the way the cover image from the program captures this conference’s negotiation between virtual access and physical embeddedness in place. The image, modified from Rob Beck, USBS Land Processes Data Center, features a vibrantly blue bloom of color representing Michigan’s waterways superimposed over a satellite image of East Lansing. As an organization, we were also both together and telepresent at this conference, experiencing the waters of Michigan in person and learning about them remotely. While the experience of virtual and in-person attendance is necessarily different (I’m afraid virtual attendees weren’t able to visit the MSU Museum Exhibit “Blurred Realities” and the tours organized for the Comic Art Collection, marvel at the amazing science fiction bookstore in town, or navigate around the geese populating this beautiful campus), the conference team made sure that our main keynotes and events were accessible for everyone through the distributed, virtually-connected (and only sometimes buggy) spaces of the internet.

All of the keynotes were navigating virtual and physical spaces in different ways, and not only because Damian Duffy was very generously able to present remotely around travel delays and then follow up with an in-person Q&A after arriving. Duffy’s explanation of his and John Jennings’ process behind adapting the Parable graphic novels was fascinating, and the decisions to represent Lauren’s embodied journey through California through maps, journals, and botanical illustrations, as well as her daughter Larkin/Asha Vere’s reimagining as a virtual reality creator, resonated with the conference’s own negotiation of the virtual and the physical. Petra Kuppers’ keynote on “Eco Soma” and drifting in disability art and culture similarly explored the affordances of virtual spaces and embodied practice in her work around Michigan water activism and community opposition to data center construction in the region. Her work made me feel very connected to and appreciative of the lands and waters hosting us. Kinitra Brooks gave a fascinating talk about Black women’s conjure practice in history, contemporary practice, and pop culture examples like Sinners, connecting the physicality of these material histories and spirit work, reminding us that the slipstream can also create other forms of remote connection across time and space. Finally, the Roundtable on Ancestral Futures: Indigenous Speculative Storytelling, Repatriation, and Slipstreaming Archival Time with Debra Yepa-Pappan, Zack Khalil, Kai Recollet, and Jason Wesaw (hosted and moderated by Blaire Morseau) brought together Indigenous artists and scholars from Michigan and from other unceded and occupied native land, emphasizing the shared politics and artistic practices needed to protect the different spaces we live. My thanks to everyone who attended in whichever format, and I hope that this conference was as productive and joyful for you as it was for me.


Call for Co-Editors of the SFRA Review



Call for Co-Editors of the SFRA Review

The Editorial Collective

The SFRA Review is seeking two scholars to serve as co-editors of the journal. Both will work together with Ian Campbell over the course of two quarterly issues to gain experience with the details of how the issue is edited and assembled, before taking over as senior editors.

The duties of the co-editors include:

  • determining foci for special issues/sections and the overall direction of the journal
  • proactively seeking content, especially long-form essays
  • working with the team of section editors to maintain high standards of contributions and to encourage healthy submission/rejection rates
  • acting as a point of contact for scholars, reviewers and the general public
  • layout, typesetting, and maintenance of both web and print versions
  • writing quarterly editor’s column
  • representing the Review at conferences and other academic and professional meetings

The Review is of course uninterested in discriminating against anyone based on demographics, education level, professional titles, etc. That said, this is an excellent opportunity for early-career scholars or even graduate students, both in the practical sense that most institutions view journal editing as research work and also in the more abstract sense of giving the new co-editors the opportunity to interface with more senior scholars and the overall discourse in SF criticism.

Please send your contact details, your most recent CV, and the names of two references to Ian Campbell (icampbell@gsu.edu) with the subject line SFRA Review Co-Editor. Please also include in the body of your email a brief statement detailing your experiences as an editor (if any) and your thoughts on the directions in which you might wish to take the journal. We look forward to reviewing your application.

Work in the Future: Technological Opportunity or Human Obsolescence in Science Fiction and Reality



Work in the Future: Technological Opportunity or Human Obsolescence in Science Fiction and Reality

Tiff Graham

Everybody knew what was supposed to happen. Technological forecasters predicted it. Economic prognosticators confirmed the warnings. Politicians viewed with alarm. The displacement of flesh and blood works by ugly, anthropomorphic machines meant violence! The Luddites would rise again, and the factory aisles would run sticky with lubricating oil. But it didn’t happen.

–Frederick Pohl’s Midas World (1983:29)

Conversation starter questions such as “what kind of work do you do?” or “what do you do for a living?” are commonplace as people often assume a person occupies time with some sort of work activity. Why that work is performed may be due to financial security, a sense of purpose, a need to serve/help, or simply the work opportunity arose (Duncan; Gross). Initially, a person will learn specific jobs tasks and often spend years maintaining employment in a particular occupational field. Yet with the introduction of new advanced technologies meant to provide greater efficiency, reduction of the more repetitive and mundane job tasks, and safer working conditions, it is possible that various forms of work will be transformed or at risk for elimination in the future. None of this is new knowledge, as history has shown technological advancements often reshape how people work and live. From the First Industrial Revolution (mid-1700s to early 1800s), the use of steam engines and mechanization increased productivity, making some manual labor jobs no longer needed; to the Second Industrial Revolution (late 1800s to early 1900s), where electricity, telephones, and automobiles created new job positions and simultaneously eliminated other ones (Olsen). The Third Industrial Revolution, referred to as the Digital Age, from the 1960s to 2000s, brought in computers, various electronics, automated processes, and the Internet which altered how jobs were performed, while also creating a more globally accessible job market and eliminating occupations that a computer could do more efficiently. The Fourth Industrial Revolution, referred to as the SecondMachine Age, from 2010 to our present, has introduced the world to more advanced AI, robotic machines, smart technology, and other scientific innovations that are currently reshaping work experience in both beneficial and problematic ways (Byrnjolfsson and McAfee; Penprase; Schwab).

By focusing on AI and robotic machine technology associated with the Fourth Industrial Revolution (4IR), this paper draws attention to the transformation of jobs across the business, healthcare, entertainment, restaurant, and government sectors as expectations and anxieties arise with the evolving relationship people have to their new technological collaborators and potential rivals. Reality based examples and science fiction/speculative fiction stories of mundane, utopian, and dystopian futures provide evidence and possibilities of what job seekers of tomorrow may need to consider.

Hype, History, and the Current State of Technology

As societies are becoming more attune to these new 4IR technologies reshaping work and everyday life, the voices of the corporate tech leadership are also gaining attention. There are frequent announcements of the inevitability of AI and robotic tech reach; technologies’ beneficent power to improve the world; and, in some cases its dangers to society while concurrently gaining more publicity. When Bill Gates, cofounder of Microsoft, was interviewed on a late-night show in 2025, he said that AI would “solve problems, enable us to work fewer days, and offer free and commonplace medical advice and tutoring.” He also suggested that we will “not need humans for most things, but we will decide what those things are” (Gates). Other tech leaders have proclaimed AI agents, also called Agentic AI systems, are the future of personal assistants and members of the workforce (Huskins). These autonomous AI entities will work for us using all the available Internet data, software tools, and personal information gathered to meet any business needs in order to serve us better (Metz and Weise). And Jeff Bezos, founder of Amazon and Blue Origin, has suggested that tech will increase human labor and opportunity, though his distribution centers seem to do the opposite as robotic automation replaces human jobs (Bezos; McCallum; Weise).

With much of the techno-optimism rhetoric, there is a great deal of utopian thinking around the new technologies, though some are cautioning governments, businesses, and society to consider the potential unwanted consequences. In the book The Workplace of the Future: The Fourth Industrial Revolution, the Precariat and the Death of Hierarchies, it’s suggested that we are entering a more insecure job market as robotization and digitization replace the human workforce. We could say that job displacement due to new technologies has always been a concern from the earlier industrial revolution with the Luddite Movement (1811-16) to Karl Marx addressing the impact of industrial capitalism (Das Kapital, 1867), and 19th and 20th century laborers protesting railroads, assembly lines, and other machine technology impacting traditional forms of work of the time (Johannessen). There is even a 1930s term, ‘technological unemployment, coined by the economist John Maynard Keyes to describe the effect, though in his essay, “Economic Possibilities for our Grandchildren,” he also envisions an optimistic future where this technology replacing human effort is a temporary step to a better standard of living with humans working less (Schwab; Keyes 1930:363).

Many technological advancements have historically led to changes in the workspace, yet this technological age is different for some critics. It has been described as more disruptive because it can transform jobs associated with creativity, knowledge, and information processing, once a domain of mainly human minds. In books such as Only Humans Need Apply, Winners & Losers in the Age of Smart Machines by Davenport and Kirby, concerns are raised about jobs associated with “knowledge workers” that include lawyers, accountants, doctors, scientists, and various white-collar professions. And now, due to the generative AI text and image programs, even creative artists are feeling their occupational livelihood threatened.

Are these alarm bells we should pay attention to, or is it just a matter of perspective? For example, Sam Altman, CEO of Open AI, has an optimistic spin on the AI revolution, suggesting it is not a new industrialization period but should be seen as more of a renaissance, a time of enlightenment (Barlow). Elon Musk, CEO of Tesla and SpaceX, expects that AI will continue to do things better than humans and his humanoid robots like Optimus Bot will be deployed everywhere in society and many industries (Elon Buzz; Carter). Tech leaders often talk favorably about these new AI and robotic machine technologies, referring to the machines as collaborators, assistants, and agents that will augment us and make the world better. I’ve also heard educators, professionals from various fields, and everyday individuals refer to AI positively as a partner, therapist, mentor, companion, and even as a friend (Brockes; Tangermann; Williams). In addition, educational institutions and cities are championing greater investment, knowledge, and skill building with AI tools and technology company partnerships. For example, The Chronicle of Higher Education articles and webinars feature AI-themed literature and virtual forums (e.g., “AI on Campus”; “New Academic Programs”). Florida State University has promoted an Artificial Intelligence Initiative across the curriculum with donor support from NVIDIA (Southworth et al.). Harvard Business School’s online blog includes advice about the future of AI-powered businesses (Gibson). California State Universities have joined numerous leading tech companies (i.e., OpenAI, Intel, Meta, etc.) on advisory boards “to help identify AI skills needed in the California workforce and provide advice on how best to teach them” (Watanabe). Cities such as Palm Springs, California have hosted an annual AI Expo (2025-2026) to “explore artificial intelligence’s potential to reshape the desert community’s economic future” (Palm Springs Chamber of Commerce; Valley Voice Media) and according to a World Economic Forum article, various global cities in Argentina, Netherlands, Singapore, United States are incorporating AI strategies for projects (North).

As AI and robotic technologies become more embedded in every aspect of work and social life, opting out might prove increasingly difficult (Bilton). In the book Working with AI: Real Stories of Human-Machine Collaboration (2022), Davenport and Miller identify a number of employers who have adopted AI-based systems. For example, in the underwriter profession, where customers apply for life insurance policies, these businesses can use an AI system that automatically reviews applications and client information, simultaneously cross-referencing data about risks and underwriter rules, enabling a quicker turnaround (Davenport and Miller 36:2022). This process allows the business to reserve human labor for the more complex decision-making, something often repeated when advocating for AI (Davenport and Miller 37:2022). While the cost-saving benefits are present, there are downsides, such as what if people are not given entry-level work, how will they gain the experience to become the experts who deal with complex decision-making. And when AI and robotics are used in workplaces, it does raise the question of who truly benefits in the long term. Will we all benefit from the outsourcing, augmenting, and leveraging of new technologies to solve problems or are there consequences we should pay attention to? In the marketing and creative industry field, producers of generative AI content iterate quicker, with multiple versions/designs/ideas delivered to customers and consumers, but at what point do the graphic designers, writers, and marketing individuals no longer have their jobs or find themselves in lower pay or lower skill jobs monitoring AI systems versus engaging in creative thinking. In addition, in the health industry, AI systems are employed in diagnostic imaging, medical transcription, and other services, which seems promising alongside human expertise, but does it mean radiologists and therapists need to reconsider their job market opportunities along with hospital nurses who may find their duties shifted to more management of technologies (Ackermann).

Futuristic Scenarios Sprinkled with Reality

Possibly, this is all just another stage in human evolution where we will adapt and carry on in the 4IR-Renaissance age outsourcing, augmenting, and leveraging our new technologies to solve problems before we enter Ray Kurzweil’s 5th and 6th epoch stages of the singularity; or maybe we should pay attention to what may become irreversible consequences of these technological advancements (Kurzweil 2005). By building a futures focused mindset that includes some science fiction and speculative fiction stories, it may help us better envision those preferrable, probable, possible, or seemingly impossible scenarios associated with work in the future (Balagtas 2024:78).

In the short video, “TempBot” (2006), directed by Neill Blomkamp, a humanoid robot is trucked in to perform temp work at a credit union. Human office workers barely pay attention to the walking metal robot as it uses the copy machine and types on a computer while sitting in a cubicle. As the audience, we see the robot’s perspective through its computer screen vision, a Version 3.02 model, overlayed with task commands and drop-down menus of information interpreting human words, actions, and materials. The workload and productivity speed for the humans and robot are initially equivalent. Then one day, the robot speeds up its productivity as it becomes obsessed with the new human HR manager who pays attention to it. It works faster to impress her while also stalking her like a jealous romantic mate, that is until a work social event when it inappropriately touches the HR manager’s breast, leading to a demotion back to the realm of robots-only offices. This particular story of a robot working in an office is humorous and not too spectacular nor much to fear, apart from its unexpected sentient misconduct.

From a real-world perspective, maybe robots will take on human jobs, but is it something we should be more worried about? In a 2025 news story/podcast from the NPR Short Wave science program, it mentions that humanoid robots are not actually at this level of functioning independently, as it takes many hours to build and train due to changing environments (Brumfiel et al.; Brumfiel). A Berkeley scientist and cofounder of Ambi Robotics, Ken Goldberg, further suggests that with robots, it’s not the same as with the AI chatbots where “they scooped up pretty much the entire Internet to train themselves how to write sentences and draw pictures,” whereas with robot data, it is limited (Brumfiel et al.; Brumfiel). However, there is plenty of robot hype in the news with robotic demonstrations, tech conferences, humans reclassified in jobs as robot wranglers and robot trainers/cyber-laborers in arm farms, along with the extensive research presented in Morgan Stanley’s financial investment report about the top 100 companies that could contribute to advanced humanoid development (Christopher “Delivery robots”; “Why hundreds”; Morgan Stanley; Zhou and Lo). On the other hand, with the generative AI programs, it does seem that knowledge workers should be worried as AI systems often can research, reason, compute, and output patterns and decisions based on data much more efficiently than humans.

If this is a harbinger of the future, what can humans do to save their jobs from machines in the future? In the science fiction animation, “Seniors 3000” (2022), directed by Julien David, the solution for technology taking jobs is to adapt oneself into a robotic cyborg. The story opens with an office boss requiring his employees to be digitally savvy, and if they can’t, then they need to retire. Marlene, an older office worker cannot handle the Bluetooth element of the newest copiers. She is forced to leave her job. She finds her old printer which somehow alters her DNA, transforming her into a printer cyborg that can scan, copy, print, upload .pdf copies, and spit out paper copies instantly through her mouth. The boss then greedily profits from her robotic adaptation. He soon realizes that Marlene can also transform others into cyborgs. He markets her to the French government’s Minister of Work and Profit, saying that he can create workers “requiring no payroll taxes, no paid vacations, and it’s all voluntary.” More retirees are transformed into cyborgs as TVs, floor fans, robotic surgeons, and other technology. But soon after, Marlene’s tech body disfunctions, and she is disposed of with other obsolete humans who have become cyborgs. Eventually, Marlene fights back, leading these obsolete cyborgs in a revolution against those in power. A science fiction story like “Seniors 3000” visually entertains, while also engages audiences to reflect on the embedded social commentary related to themes of aging, human obsolescence, and worker resistance.

Another speculative example is “B.E.N. Bionically Engineered Nursing” (2016), sponsored by the Society of Saint-Vincent-De-Paul. This short video raises the question, what jobs should be given over to AI and robots? On-screen, we see B.E.N., a white, puffy humanoid robot with big, circular, dew-drop black eyes, wearing a blue nurse’s shirt. It cares daily for an older woman named Claudine in her family home, providing nutritious meals, administering medicines, and even entertaining her with dancing. One morning, we see Claudine lying in bed and staring absently ahead in a way that could be interpreted as feeling sad and lonely, as the night before we saw a picture on her nightstand of what could have been her former husband. Upon seeing her in bed, the robot repeatedly says, “Claudine, would you like to get up now, I am here to assist you” and Claudine, physically unresponsive, maintains her absent stare. Later, at the breakfast table, Claudine tells B.E.N. she needed that quiet moment earlier in the morning. The robot, while helpful, doesn’t seem to provide nuanced emotional support apart from what it’s programmed to do. At the end of the short video, a service message appears on the screen displaying the text, “Today, companion robots are being introduced to assist lonely people,” followed by “At Society of Saint-Vincent-De-Paul, we think that only human beings can help in fighting loneliness.” This speculative public service announcement in 2016 reflected a particular perspective of the times, but we can now see more recently that attitudes are changing in the healthcare sector as various AI and robotic models are utilized in reality.

Robots are currently featured in healthcare articles about medical care facilities and home healthcare services. In a Nurse.org article, “This Humanoid AI Robot Is Being Tested in Hospitals-Plus 7 More Transforming Healthcare” by Sarah Falcone, the robots are described as “collaborators, not replacements” and are said to “free up nurses to perform specialized interventions.” One robot featured was Moxi from the US-based Diligent Healthcare, which is said to roam autonomously, deliver lab specimens, and greet patients (Burke, Falcone). Other types of robots mentioned help answer people’s questions, provide emotional support (e.g., robot seal Paro and robot Pepper) and transport supplies, food trays, and samples in the healthcare setting (Burke, Falcone). And for seniors needing home healthcare, the ElliQ by Intuition Robotics is promoted as a social and health coach device initially provided to healthcare organizations (Broadbent et al.). Some recent testimonies by customers in health news websites and on the ElliQ company site suggests a digital companion can help with loneliness and overall wellbeing (ElliQ, Lynn).

In a different work sector, the restaurant industry, AI and robotic implementation is also being promoted. The Spoon, a food technology podcast and website, has featured tech innovations, from AI drive-thru translator assistants at Wendy’s fast food to other robotic AI culinary technology (Wolf). While it’s not clear if everyone welcomes the AI and robotic technology in the kitchen, it is used in some restaurants. A restaurant in South Korea called Munmak uses a ramen-preparing robotic machine. A worker interviewed said, ‘It reduced the workload,” but also suggested there is a “loss of feeling pride in cooking the food” (Kim, “Robot Chefs”). In Japan, the DAWN Avatar robot café uses humanoid robots to serve, greet, and make food recommendations. These robots are not autonomous, but rather, are operated remotely by disabled humans (Steen). With this interconnectedness of AI and robotic machines in the food industry, it seems possible that humans in the future could work alongside robots or in some situations be replaced by them.

The science fiction short video “The Chef” (2021), directed by Hao Zheng and written by Ithaca Deng and Leqi Vanessa Kong, challenges this use of robotic technology and the potential replacement of humans in restaurants. It begins with a restaurant owner escorting William, a humanoid robot, to the kitchen to train under the older chef named Chef Pu. Initially, the chef is reluctant in teaching this machine as he says, “Chinese cooking is not science; it’s a feeling” as William asks for specific measurements in cooking braised meatball and tofu dish and other recipes. Meanwhile, the young human cooking assistant to the chef glares repeatedly at this humanoid assisting the chef. Later, the chef joins the human kitchen staff outside and comforts the younger assistant saying, “Don’t worry, cooking is meant for humans… just work harder, you won’t be replaced.” We soon overhear in a broadcast news story that humans are being replaced as “factory workers, farmers, and truck drivers protest worsening conditions” and others are organizing protest movements that advocate destroying robots in order to get jobs back. As time passes, we see the chef taking a liking to William as it is shown to be more reliable, curious, and attentive than the human assistant. In a scene at the food night market, the chef and William walk together while the chef cheerfully and nostalgically talks about ingredients and recipes. He also seems to be considering William as his eventual replacement when he retires. Shortly after the walk, protestors see the chef with William and attack and destroy the humanoid William. One of these protesters is the chef’s human kitchen assistant, who afterwards offers a saddened chef a ride home on a motorbike.

It’s a little confusing in the story and in a real-world sense whether we should welcome or despise these AI and robotic machines. What do we want from our machines? Maybe it’s efficiency and reliability, or perhaps it fills an emotional void where humans feel neglected. For a business owner, the financial cost-saving aspect of machines prevails. For others, it may be that AI or robotic machines provide something else, such as assistance and companionship, where humans are not as dependable. A story like “The Chef” draws attention to many of these issues as well as the concern about robots taking jobs of younger workers and how human attitudes may change with time and perspective.

A science fiction story about a different work sector, the arts industry, is “Real Artists” (2017), a short video directed by Cameo Wood and written by Cameo Wood and Ken Liu. The camera follows a young twenty something female filmmaker/graphic designer/storyteller interviewing for an entertainment industry job. It seems like a promising opportunity until she learns the film process involves an AI machine called Big Semi. The machine collates the emotional data of people in order to generate multiple film versions that eventually becomes what is considered the best film version. Upon seeing these other creative types sitting in a dark screening room, digitally connected to the AI machine via external body gadgetry on the temple and wristband, the interviewee incredulously comments, “I’m sorry all of Semafore films are essentially made by an AI?” The executive proudly responds, “It’s a process that works–nudging responses to fit a known emotional cord is nothing more than an optimization problem, and Big Semi is excellent at solving them.”

This filmmaking process depicted in “Real Artists” involves humans as mere cogs in an AI machine, no longer individuals but instead part of a hive mind linked to the AI machine. It’s explained to the interviewee that the human mind is repeatedly erased to create a tabula rasa, a blank slate. This process enables the machine to collect fresh, emotional data daily to generate multiple iterations of a story concept and basic plot all rendered using stock characters and dialogue till the best film is statistically achieved.

By reflecting on today’s real-life generative AI software landscape in the U.S. and globally, we can see how these tools are becoming more widely accepted in creative fields like the entertainment and marketing sectors. And for many, this technology is eagerly welcomed. For example, in a MIT Technology Review issue about creativity in the age of AI, the South Korean cartoonist Lee Hyun-se envisions AI giving his archival data of 5000 comics a “kind of immortality” in that AI can be used to develop future iterations of his characters and worldview (Kim, “Generative AI”). For other visual artists and writers, these large language model systems that generate AI art forms are useful but it has been suggested they are not as personally gratifying when art is reduced to an AI calculation (Kim, “Generative AI”). In recent years, writers, actors, animators, and artists have even reacted by protesting and boycotting AI work (Lee).

Maybe this is the future we can’t avoid. Plenty of science fiction and speculative fiction stories show us these utopian and dystopian versions of a world where AI and robots are in the workforce, and some of these scenarios reflect a bit of our reality. Though I hope we are not on the road to Frederick Pohl’s Midas World (1983), but it might be helpful to familiarize oneself with the literature where human adoption of AI and robotics ultimately leads to a government run by machines and humans no longer needed. From simple factory and household chore robots to doctors and government leader robots, the robots in this book are shown displacing humans. In chapter 3, “Servant of the People” of Midas World, originally published in Analog magazine, a human Congressman named O’Hare believes a human touch will always be needed, even with the abundance of robots. He’s unconcerned about his competitor, a small city robot Mayor campaigning for his seat. In a debate, O’Hare believes he is winning over voters; however, the robot seems to appeal to the crowds equally and can even switch out its data modules for whatever knowledge or memory reference is required. The robot, at one point, praises its human opponent for sponsoring Robot ERA rights and the elimination of mechanical and organic status in the voter records. It comments on how human beings have been freed “from one more onerous and difficult task–namely, the job of selecting their elected officials” and if a robot is elected, “human life can be pure pleasure!” (Pohl 101). This robot politician, having learned everything about human communication, emotion, work, expectations, and way of life, is adept at using whatever mode is needed to win votes. The oblivious O’Hare, physically and mentally limited by his humanness and blinded by his past record of success, continues to campaign without realizing that not only is his competition a highly adaptable robot, but many of his constituents are now also robots.

Is This the End or Is it the Beginning of Something Else

Are we living in a time in which our technology could lead to such an existential threat? While humans have often dealt with vulnerabilities around job security, a robot government as described in the Midas World isn’t a reality-based worry. Yet, there are those, such as the late Catholic Pope Leo XIII (1810-1903) and the recent Pope Leo XIV, who have raised concerns about how technological shifts can upend different forms of work and society (Esparza; Hamilton). In Pope Leo XIV Encyclical Letter 2026, it offers guidance around AI, acknowledging the need to develop safeguards for humanity as technological growth is rapid (Leo XIV 106). In contrast, many technology companies are looking for worldwide adoption of AI with an attempt to encourage more positive examples of the advanced technologies. For example, a Google AI Initiative program encourages short film development of stories about the coexistence of AI and humans that may counteract the more dystopian versions commonly referenced in popular culture (Lane, Lee). In the US, the government is trying to integrate AI tools in defense, law enforcement, and administrative work (Hooshidary et al.). The US House of Representatives governing branch passed a bill that would “ban states from enforcing laws regulating artificial intelligence for 10 years” as a way to give breathing room for innovators and the AI marketplace, and then the Senate dropped it after complaints from states (Hendrix and Lima-Strong; Brown and O’Brien “House Republicans include”; “Senate pulls AI”). Internationally, countries are taking steps to promote greater incorporation of AI such as with Japan initiating strategies to build more AI into their Society 5.0 vision; South Korea promoting AI development with AI Basic Act to reduce regulatory guardrails; and China developing their AI + plan to help them “create higher-quality, beautiful lives” through increased AI productivity ability (Spremberg et al; Kim “Why do South Koreans”; Wang).

While some societies and work sectors are optimistic about recent technological innovation in AI and robotics, there are others voicing concerns about the growing technological reach. It might prime the questions, should people be worried about the technologies and possibilities of growing dependence on machines; or with governments advocating more use of it; or should our concerns be directed at the tech leaders profiting and claiming their technology will solve all problems. If job opportunities are limited and economic security is impeded, it may be time to consider a combination of future solutions such as, regulating tech companies, requiring a percentage of human labor for jobs, or government financial supplements like Universal Basic Income for people, though even these potential safeguards are flawed in their application if moral responsibility is overridden by special interests or funding is unavailable. On an individual level, the onus might be on the worker who will need to be prepared to upskill, reskill, augment with technologies, and stay cognizant of how jobs could be restructured and what new jobs are accompanying the technological changes. So, how do we best navigate the future of work? We can try not to inflate or overestimate the potential of AI and robotic technologies. At the same time, we should not ignore its growing impact on society and the workforce; but rather prepare ourselves for potential futures we want or don’t want by consuming and/or creating more science fiction and speculative fiction that gives us a taste of what might be possible.[1]


NOTES

[1] The author thanks Otis College of Art and Design and SEIU Local 721 Faculty Union for financial support that enabled presentation and discussion of this work at the Cultural Studies Association and Science Fiction Research Association conferences.

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Tiff Graham teaches cultural anthropology, foodways, occupational culture, science fiction, and futures thinking topics at Otis College of Art and Design in Los Angeles, California. She holds a Ph.D. in Culture from University of California Los Angeles, M.S. in Occupational Health from Medical College of Ohio, and B.A. in English from University of Missouri Columbia. Her research interests in labor, resistance, technology, and economies are shaped by her varied work roles in the U.S. Department of Labor and in retail, hospitality, agriculture, education, entertainment, B2B, web design, and after-school/summer programs. Her published and presented work ranges in topics from outer space foodways, post-apocalyptic meals, and community gatherings to broader interests in health, technology, and foresight. She attributes her wide-ranging interests to autodidact tendencies and a need to have a fuller understanding of human experiences.


The Invincible



Review of The Invincible

Jules Otero i Besolí

The Invincible. Directed by Marek Markuszewski, Starward Industries / 11 Bit Studios, 2023. Played on Windows PC.

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Made up of veteran developers coming from teams such as CD Projekt RED and Techland Games and having worked on titles such as The Witcher (2007), Dying Light (2015) and Cyberpunk 2077 (2020), Starward Industries was always expected to deliver a solid story and player experience in their first game, The Invincible (2023). However, what they attempted to do was no small feat: to adapt the hard SF novel by the same name written by Stanisław Lem, The Invincible would require a masterful command of pacing, atmosphere and dialogue, all essential to deliver and sustain the classic hard SF ‘feel’ which is often difficult to accomplish in audiovisual media.

In both the novel and the videogame, a spaceship crewed by researchers lands in a largely unexplored desert planet and quickly finds that, although there are no terrestrial life-forms, something dangerous has attacked some of the crew and rendered them incapable of remembering anything, not even how to communicate or take care of themselves. Rather than simply adapting the story of the novel into a videogame, however, Starward Industries chose to create their own characters. They wanted to create a story that was more intimate, Markuszewski told Rock Paper Shotgun in an interview, so they reduced the immense crew of the Invincible in the novel to the six-person crew of the Dragonfly in the game. Of this crew, the player embodies the biologist Yasna (voiced by Daisy May) as she explores the mysterious Regis III with help from the astrogator Novik (voiced by Jason Baughan) who guides and helps her from the ship. Throughout her adventure, Yasna finds the remains of a ship she thinks is the Invincible although it turns out to be a different ship that will later require the Invincible’srescue (effectively making the events of the game a prequel, albeit an inexact one).

Within both Stanisław Lem’s story and the genre of hard SF in general, The Invincible stands its own admirably. Although the videogame medium may not seem the best suited for scientific discussion and hypothesizing, long conversations between characters or the extended build-up of atmosphere with a distant payoff, this game uses all the tools at its disposal to keep the player engaged throughout a version of Lem’s story that doesn’t shy away from being wordy or scientifically fanciful. Instead, it plays into its own and the players’ awareness of the conventions of hard science fiction, making them an active participant in the scientific discussion through dialogue choices that feel impactful and character-building, reveal different bits of information and give the player access to eleven different endings, enhancing the replayability of the experience. Formally, too, in a moment where hard SF has lost some of its former acclaim and readership to more fantastical stories, The Invincible proposes a new way to experience theory-heavy narrative: the audience may choose to deeply engage with the dialogue, but the gaming experience offers the alternative of simply letting it fill the silence as the player explores or interacts with the environment, and the oft-criticised lack of strong female characters and emotive plotlines in hard SF is amended through Yasna’s characterisation and her compassion and camaraderie towards the rest of the crew. 

The choice to make Yasna a woman (there are no women in Lem’s original text) and one that has concrete, explicit political opinions regarding the intervention of humanity in space (she is a ‘galactocentric’, believing the needs of the galaxy outweigh the needs of humanity), makes the story feel far from outdated, a modernisation that is further noted in the additions of many discussions regarding the differences between human and artificial consciousness and intelligence and the dangers the latter may pose to the former. Moreover, while the theme of artificial intelligence has certainly been expanded upon, the other themes present in the novel (the horror of losing oneself completely, the uselessness of vengeance against forces of nature, the importance of resilience and care for others) are well-presented through dialogue, actions, and choices for the player to make, especially in the way the endings are approached and the moral judgements they impart. In general, narratively speaking, the impression is that the development team has managed exactly what it set out to do: The Invincible is an example of how a videogame may tell a complex, compelling story with emotional weight, deep relationships between characters and grand ideas (although those were provided mostly by Lem) while keeping the audience at the edge of their seats with the same artful mastery of storytelling of a novel or a film.

This narrative strength does come, however, at the expense of some of the gaming aspects that players traditionally expect. Some reviews by users on Steam point out that it is essentially a ‘walking simulator’ where the central action of the player is to move the character around, and that the non-narrative mechanics of the game (items used to orient oneself and some minor puzzles) are limited and far-between. Another aspect that may drive players away is that, despite having different possible endings, these do not manifest as real differences until the last twenty minutes of the game, while the rest of the content leads the player through a fairly narrow narrative path (a practice often known as ‘railroading’) with some optional stops and detours for additional content. This animosity towards ‘walking simulators’ and, especially, the yet unsettled debate on whether they ‘count’ as videogames at all is an interesting part of the gaming community and, I think, one that impoverishes our understanding of videogames as a medium to explore a story, since it is unavoidable that some stories require linearity and, more practically, smaller studios may not have the resources to create an ‘open-world’ game as is often expected from larger companies in the current videogame industry. In the case of The Invincible, a linear plotline is undoubtedly the right choice, as the hints and clues needed for the scientific hypothesizing of the story to progress need to remain quite similar in content and order to those in the novel.

This brings me to the one fault I found with the game’s storytelling, which is that sometimes it is very heavy-handed with its references to Lem’s novel. Certain quotes, of great weight in the novel, are repeated in the game not one but multiple times, and certain scenes which worked well on paper struggle to impress through the screen. The strongest parts of the game are, I think, the ones that innovate and continue on Lem’s story, adding to it the modern sensibilities and concerns which the novel could not predict.  I suggest that scholars wishing to write about The Invincible may find it valuable to analyse those moments of narrative innovation as well as how they may serve the evolution of hard science fiction as a subgenre and its translation into various forms of media. Other interesting avenues of research for The Invincible could be the way dialogue is used to establish a connection between Yasna and Novik, since they never appear in the same place throughout the game and must use only verbal communication to establish their relationship throughout, making the voice-acting take centre stage, or the way the game handles horror elements without becoming a horror game through careful tone-setting and trope subversion.

Jules Otero i Besolí [they/he] is a PhD Student in the Autonomous University of Barcelona and holder of a FPU scholarship. They have a Bachelor’s degree in English Studies with minors in Engllish Literature and Compared Literature and a Master’s degree in Advanced English Studies. Their in-process dissertation explores the role of non-normative embodiment in postmodern space opera universes through a post/transhumanist theoretical framework.



Orwell 2+2=5



Review of Orwell 2+2=5

Alfredo Suppia

Orwell 2+2=5. Dir. Raoul Peck. Velvet Film and others, 2025.

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Raoul Peck, the director of the acclaimed I Am Not Your Negro (2016), delivers a deeply moving and intellectually sharp account of recent history and the contemporary world, drawing on the life of George Orwell (pen name of Eric Arthur Blair) and his most famous—and perhaps most distorted—novel: 1984 (1949).

Science fiction forms the backbone of the film. Ray Bradbury’s Fahrenheit 451 and Philip K. Dick’s Minority Report, in their audiovisual adaptations, feed a torrent of images drawn from documentary and fiction alike, weaving together dystopia and contemporary barbarism into a sustained essay-film. The multiple adaptations of 1984 for cinema, television, radio, and theater provide the refrains of the symphony of images and sounds orchestrated by Peck, while excerpts from photojournalism and television news cement the cruel face of dystopian fiction surpassed by reality. This constant movement between fiction and documentary, far from disorienting the viewer, sharpens the perception of how closely contemporary barbarism resembles—and is at times indistinguishable from—the dystopian imagination.

One of the film’s most intellectually provocative moves is its treatment of Orwell’s “Newspeak” as a heuristic tool rather than a literary trope or poetic license. This is epistemologically delicate terrain. There is no scholarly consensus on the extent to which natural language decisively shapes the political organization of human societies, notwithstanding the findings of sociolinguistics and structuralist semiology—including Barthes’s own formulation of the subject who speaks or is “spoken” about by discourses that precede their own existence. What the film presents, particularly in its final third, is essentially a catalog of euphemisms: a “stimulus package” as cover for bailing out financial criminals and a “military operation” as a sanitized label for territorial invasion. These are real and important examples. But the film risks conflating the existence of euphemism with the more radical—and unproven—claim that language itself restructures political reality, thereby naturalizing Orwell’s fictional device as empirical diagnosis. The argument would be stronger, and more faithful to the complexity of the subject, if it engaged with the limits of its own linguistic determinism.

Orwell 2+2=5 is one more essay-film that demonstrates—happily or otherwise—the growing prominence of science fiction in the contemporary political agenda and the genre’s susceptibility to both capitalist co-opting and genuine critical subversion, as in Orwell’s own hands. But the film could have been even more powerful had it resisted a certain relativism endemic to the present moment—most visibly expressed in the unfortunate “horseshoe theory,” the thesis that the extremes of political Left and Right ultimately converge. They do not, and Orwell himself recognized this at key moments in his life and work.

The film handles with considerable skill, drawing on Orwell’s writings and his two most notorious novels (Animal Farm and 1984), the exposure of Western crimes. Footage of Nazi SS officers being executed by the Red Army in the aftermath of the Babi Yar massacre is among the film’s most harrowing moments. Yet for each crime committed by Western fascist leaders and the film scores a significant point in showing that even within democracies the “serpent’s egg” can hatch—Peck inserts references to non-Western governments: Putin’s Russia, Xi Jinping’s China, and Pol Pot’s Cambodia. Donald Trump ultimately emerges as the quintessence of Orwellian evil. But none of these governments are alike or straightforwardly comparable, and leveling them as equivalent distorts more than it illuminates.

The film’s predominantly Western vantage point—acknowledged in some of Orwell’s own recorded comments reproduced by Peck—becomes its most visible limitation. A lone image of Xi Jinping at a military parade floats without context or commentary; one is reminded of Chris Marker’s observation in Letter from Siberia (1958) that a cinematic image is inseparable from its context or voiceover. In this light, certain silences become difficult to ignore: Hiroshima and Nagasaki—unparalleled in the history of mass destruction—go unmentioned. The storming of Brazil’s Praça dos Três Poderes on January 8, 2023—strikingly similar to the Capitol insurrection that features prominently in the film—is also absent. The parliamentary coup against President Dilma Rousseff (2016) and the forced removal of President Evo Morales in Bolivia (2019) receive no mention. Nor does MINUSTAH’s role in Haiti, a significant omission for a filmmaker who is himself Haitian and served as his country’s Minister of Culture. The film does make one pointed and welcome gesture: the inclusion of Brazil’s Marinho media dynasty among the moguls and tech billionaires constituting the architecture of twenty-first-century authoritarianism.

Alfredo Suppia is an Associate Professor of Film Studies at the University of Campinas (Unicamp), Brazil, where he teaches Brazilian cinema, scriptwriting, film theory, and science fiction film for both undergraduate and graduate students. He is the author of books such as Brazilian Science Fiction Film: A Critical History (NYC: SUNY Press, 2024), and Atmosfera Rarefeita: A Ficção Científica no Cinema Brasileiro (São Paulo: Devir, 2013), in addition to numerous articles on Latin-American cinemas, world cinemas, and world science fiction cinemas.



Sleeping Worlds Have No Memory



Review of Sleeping Worlds Have No Memory

Andrew Sztehlo

Barsukov, Yaroslav. Sleeping Worlds Have No Memory. CAEZIK SF & Fantasy, 2024.

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Much has been made of the prophetic nature of Yaroslav Barsukov’s 2021 novella Tower of Mud and Straw, an expanded version of which forms the first half of Sleeping Worlds Have No Memory. Contemporary reviews noted that it anticipated the Russian invasion of Ukraine in 2022. It is unfortunate that both works have been pigeon-holed as predicting or commenting on this specific conflict, much in the way that J. R. R. Tolkien’s The Lord of the Rings was seen as a response to his experiences in World War I or as an allegory for the dangers of atomic power, a reading that Tolkien famously resisted (Tolkien, The Lord of the Rings, xxiv). Whilst Barsukov’s fascinating novel does draw on recent Russian history, going so far as to model his protagonist Shea Ashcroft on Alexei Navalny (Barsukov, Fantasy Book Critic), to misread this work as being just about Russia and Ukraine would be to miss one of Barsukov’s main themes: the terror of living under multiple forms of oppression within the shadow of empire(s). As Barsukov stated in a recent interview, “Russia doesn’t have a monopoly on imperialism, though, as many of my dear friends in India and Africa will attest. I feel our fight should not only be against Putin, but rather against the very concept of empires–and if we go one step further, nations” (Barsukov, Jason Sanford’s Genre Grapevine).

Barsukov’s novel draws on rich traditions, specifically of American science fiction and fantasy, to craft a genre-bending novel dealing with misinformation, political intrigue, oligarchical power, colonialism, and the very nature of (un)reality itself. It is no surprise that Barsukov claims writers as diverse in their approaches as Roger Zelazny, Ursula K. Le Guin, Leo Tolstoy, China Miéville, and Ted Chiang as influences (Barsukov, Fantasy Book Critic; The Fantasy Hive), taking something from all their styles and themes and sprinkling in his own viewpoints as a Russian emigre to Vienna: “We’re boats perpetually tossed between currents. And our future is a reflection of our past: I left one former empire only to settle in another, trading the dead USSR for the westernmost splinter of Austria-Hungary” (Barsukov, Rising Shadow).

Barsukov’s chief protagonist, Shea Ashcroft, is also a man caught between cultural currents. After Shea refuses to gas a crowd of protesters, Queen Daelyn strips him of his ministership and sends him to the border town of Owenbeg to oversee a massive construction project: an anti-aircraft tower, over a thousand meters tall, designed to protect the kingdom against the neighbouring imperial power of Duma. Whilst Shea’s exile is first understood as the death of his political career, he soon realises that this could in fact be a test, with further rewards to come. Shea soon meets a gauntlet of political rivals, diplomats, spies, and assassins. There is the Duke, who holds brutal power over the region, practically salivating at the idea of regional autonomy from the far-away crown; then Brielle, the chief architect of the tower, who sees the successful completion of the project as her own personal mission; and finally Lena, the Duke’s lover, who bears a striking similarity both in name and appearance to Shea’s older sister, who died in a freak accident in childhood. Lena is also one of the Drakiri, a race that whilst passing for human, is markedly taller, stronger, and faster than the average person. Despite their agility and scientific progress, the Drakiri have suffered genocides in the past and their diaspora is spread across the realm. Further characters appear, who alternately desire to move against Shea’s influence on the project, to usurp it for their own ends, or even to stop its completion. The project, for all intents and purposes, is a ticking time bomb.

There are three challenges in particular that Shea faces in Owenbeg. First, there is the debate over whether Duma will actually invade, and if the tower is even necessary for defence. Second, the rarity and temperamental nature of Drakiri anti-grav technology, taken from Drakiri refugees in exchange for land, is as likely to aid in the construction of the monolith as it is to maim and kill all those who do not understand how to use it. And lastly, there is the legend that the Drakiri tell in whispers: the completion of the tower will open a portal and manifest a second tower, dubbed the Mimic Tower, from some hellish dimension, unleashing nightmare forces, destruction, and slaughter on all. Whilst Shea is skeptical of the truth of this legend, the evidence of its reality grows harder and harder to ignore. To navigate even one of these could be deadly; to navigate all three, Shea will have to find friends quickly, reconcile with his past, risk everything he has, and trust his conscience absolutely above all else to see the conflict through.

Much like Barsukov’s named influences, Sleeping Worlds Have No Memory blurs the line between the science fiction and fantasy genres. There are many points in the novel where the reader feels the heavy influence of earlier works. It borrows the dynastic power struggles of Frank Herbert’s Dune; the multiversal conflicts of Michael Moorcock’s Eternal Champion sword-and-sorcery stories, particularly his Corum books; and the tenuous nature of reality from writers such as Roger Zelazny and Ursula K. Le Guin. Most apparent of all are the parallels between Barsukov’s novel and works of the New Weird movement, particularly China Mieville’s Bas Lag trilogy and Jeff VanderMeer’s Southern Reach series, in its attempts to blend different genres and literatures into a new, nebulous form, and the aesthetics of the Mimic Tower and its hellish landscape.

Barsukov also directly challenges commonly accepted notions of worldbuilding within genre fiction, intentionally using anachronism to complicate and muddle our ideas of his world. The realm of Sleeping Worlds leans heavily on the aesthetics of the 18th and 19th centuries: its class tensions recall the French Revolution, whilst the political culture and imperial might of Duma channels memories of Tsarist Russia. However, this sense of the milieu is permeated by a modern understanding of misinformation and the rewriting of history, holding obvious parallels to the political allegories of George Orwell and other dystopian fiction writers, the history of the Soviet Union, and our own present-day challenges in an oligarchical techno-capitalist post-truth era. There are many moments where Ashcroft struggles to establish a common understanding of the basics of reality with other characters; is Pangania, the ancestral home of the Drakiri, a peninsula, or an island? According to Lena, a Drakiri, it is definitively an island (45); to the Prince of Duma, it is definitively a peninsula, and any suggestion otherwise would be farcical (266). Complicating the sense of unified world-building even further is the fact that most characters speak with a modern, Americanized English, contrasting greatly with the decadent palaces, or the grimy villages filled with the laborers who build the tower. Technology is also remarkably inconsistent; cities do not seem to have advanced beyond a gas-powered energy system, and yet skyrafts (zeppelins) dot the skies of multiple metropolises. The Drakiri technology, never fully explained, also complicates the sense of this technological epoch, being even further ahead than our own. This fractured sense of reality, obviously intentional from Barsukov, is worth exploring further, especially considering the central reveal of the last segment of the novel.

Sleeping Worlds Have No Memory, which Barsukov says is the first part of a larger narrative (although, in this writer’s opinion, stands perfectly well alone), has plenty of academic and scholarly potential. The fractured world-building, and a general study of the emptiness of certain fantastic and science fictional lifeworlds, is worth considering. The placement of this work within the broader context of Russian SF is also worth exploring, as whilst it predominantly draws on American science fiction traditions, it does continue considerations of Russian contributions to the genre. Whilst Arkady and Boris Strugatsky are not named in interviews with Barsukov, their oeuvre casts a shadow over the text, sharing concerns with the place of the individual within larger authoritarian societies and the moral responsibilities that go with it. Likewise, considering Barsukov’s repudiation of the invasion, both through his work and in interviews, it would be worth comparing Sleeping Worlds Have No Memory to other writers of contemporary Russian SF. Sergei Lukyanenko, famously imperialist in his views, would be worthy of a comparison, as well as Dmitry Glukhovsky and Dmitry Bykov, both of whom have spoken out against the invasion (Barsukov, Jason Sanford’s Genre Grapevine). Similarly, the novel’s preoccupation with colonialism could be further explored in connection with American SF writers, as well as larger world literatures, as pigeon-holing Barsukov’s work as purely “Russian” has been a recurring problem amongst reactions to the novel; it obscures Barsukov’s own complicated national identity, and also resists the novel’s evident connections to other literatures and its own larger concerns about the idea of empire as a whole.

WORKS CITED

Barsukov, Yaroslav. “An Interview with Yaroslav Barsukov.” Rising Shadow, 22 Feb. 2021, https://www.risingshadow.net/articles/interviews/1053-an-interview-with-yaroslav-barsukov. Accessed 17 June 2026.

—. “Author Interview: Yaroslav Barsukov, the Author of Sleeping Worlds Have No Memory.” Fantasy Book Critic, 6 Sept. 2024, https://fantasybookcritic.blogspot.com/2024/09/author-interview-yaroslav-barsukov.html. Accessed 18 June 2026.

—. “Genre Grapevine Interview with Yaroslav Barsukov.” Jason Sanford’s Genre Grapevine, 9 Sept. 2022, https://www.patreon.com/jasonsanford/posts/genre-grapevine-71744175. Accessed 18 June 2026.

—. “Interview with Yaroslav Barsukov (Sleeping Worlds Have No Memory).” The Fantasy Hive, 8 Nov. 2024, https://fantasy-hive.co.uk/2024/11/20557/. Accessed 17 June 2026.

Tolkien, J. R. R. The Lord of the Rings. London, Harpercollins, 2005.

By day, Andrew Sztehlo is an academic librarian at York St John University, and has previously managed high school and college libraries in Manchester. He has presented on the intersection of neurodivergence and librarianship across three different sectors at the 2026 NLISN conference. By night he is a cartoonist, creating the anthology comic Tales from the Border and illustrating the horror/comedy mini-series Chimpanzee with a Razorblade, written by Tim Vargulish-Chow. He is currently working on a graphic novel based on the occult history and folklore of northern Italy.

Spread Me



Review of Spread Me

Shannon Blake Skelton

Gailey, Sarah. Spread Me. Tor Nightfire, 2025.

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Popular discourse surrounding body-horror is often situated around cinema, notably horror films that depict the dread and terror of the transformation and loss of agency of one’s own corporeal form. The term body-horror can be traced to Phillip Brophy’s 1983 essay “Horrorality: The Textuality of the Contemporary Horror Film” in which the scholar notes that certain contemporary fear films are focused on “the destruction of the body” and that the films “play not so much on the broad fear of Death, but more precisely on the fear of one’s own body, of how one controls and relates to it.” In A Dictionary of Film Studies, Annette Kuhn and Guy Westwell note that body-horror focuses on “human bodies that are subject to torture, mutilation, mutation, decay, degeneration, and transformation, usually shown in graphic detail” while also probing concerns of embodiment, bodily autonomy, and decay. Sarah Gailey’s brilliantly inventive and squeal-inducing science-fiction horror novella Spread Me seeks to merge the cinematic traditions of body-horror with engaging speculative literary approaches.

Gailey (they/them) has gained acclaim over the past few years not only for their SF/F endeavors, but also for fan writing and contributions to comics in the Buffyverse along with original comic titles such as Eat the Rich (2021) and Know Yor Station (2021). Their 2017 American Hippo pair of novellas (River of Teeth and Taste of Marrow) pose an alternate history in which the semi-aquatic massive mammals imported to the United States in the 19th century have run rampant and must now be exterminated by a group composed of various identities, including non-binary and Queer characters. River of Teeth was a 2017 Nebula Award Finalist for Best Novella, a 2018 Hugo Award Finalist for Best Novella, and the 2018 Locus Award Finalist for Best Novella. Their 2020 Western novella Upright Woman Wanted centers queer librarians who travel the American Southwest under a totalitarian regime. Gailey also authored the 2019 fantasy/mystery Magic for Liars and 2021’s The Echo Wife, which concerns a scientist who abandons his spouse for her clone.

Spread Me, published by Tor’s newly established horror imprint Nightfire, takes cues from both cinematic and literary precursors. Certainly, we can sense the presence of John Campbell’s 1938 Who Goes There? as well as the 1954 Jack Finney novella The Body Snatchers. Yet, the influence of these literary works is less than the impact of their various big screen adaptations upon the novella. In particular, John Carpenter’s The Thing (1982) is repeatedly referenced in Spread Me. At the station, if any member of the team even mentions the film or accidentally repeats a line of dialogue from the Carpenter classic, the offender must deposit money into a jar. In addition, Spread Me mirrors many elements of Alien (1979) but spins and re-spins these scenarios into intriguing, inventive and fascinating moments of tension and ghastly contortions of the human form.

Spread Me depicts a group of six researchers inhabiting a compromised scientific outpost in a desolate, desert region far from other humans or cities. On a survey to catalogue lichens, members of the field team undercover a seemingly deceased, animal-like “specimen”, break protocol, and bring the body back into their cramped lab space. The specimen, described as a “six-legged multi-segmented coyote” with three tongues, fascinates them, but this grotesque creature is much more than they first suspect. Once the team examines the specimen, they all develop various illnesses and isolate from one another. Kinsey, unknown to the others, has not fallen victim to this mysterious virus that has spread amongst the crew. But Kinsey is plagued by unquenchable sexual urges focused on images of bacteria. Following quarantine, the various members exhibit bizarre behavior focused on unyielding perversity and begin to physically transform. As the novella progresses, characters must determine who has come under the influence of the invasive “fungus” transmitted by the specimen, resulting in paranoia, metamorphosis, and body-horror in its most visceral form.

Spread Me’s non-linear structure alternates between chapters. The reader encounters a chapter set in the present, then a chapter detailing the early days of the outpost, and so forth. Though Spread Me on its surface may seem too reminiscent of its cinematic predecessors, this is a wholly new vision and inventive take on these tropes. The inciting incident mirrors Alien, and the paranoia vaguely resembles The Thing, but Gailey’s execution of speculative science, character, and suspense marks Spread Me as a novella worthy of recognition.

Beyond the structure, which compels the reader to consider the larger ramifications of the narrative and subsequent mystery of these terrifying transmutations, Gailey’s array of characters stands as a fascinating, multi-dimensional group of humans who speak and act as individuals. With six characters within the novella form, there is little time or space to differentiate this crew, but Gailey succeeds without tiresome monologues, obvious character ticks, or insipid commentary from bystanders. This crew, with all their boredom and obsession with sleeping one another before the arrival of the “specimen,” reflects the monotony of science labor counteracting the vision of science often romanticized in the SF genre. The unique descriptions of the body transformations are gut-churning and effective, truly expanding the reader’s imagination of what a human body can become. The suspense and terror further pull the reader along; yet, the narrative remains unpredictable, never sacrificing fealty to character for action and plot convenience.

Though we have had contemporary media iterations of “the fungal threat” as science-fiction horror (such as the videogame and streaming series The Last of Us and Jeff VanderMeer’s Ambergris trilogy), Gailey takes these properties and reformulates the mechanisms of fungal infestation for shocking, yet thoughtful, effect. In all, Gailey’s deft handling of plot, character, and action–carefully balancing horror and speculative science–marks Spread Me as one of the most enjoyable and effective science-fiction horror works of the past decade.

Shannon Blake Skelton (he/him) is a teacher, professor, author, and researcher located in the Midwest. His scholarship, fiction, and reviews have appeared in numerous journals. His volume Interviews: Wes Craven was published by The University Press of Mississippi. He is a proud contributor to the Ad Astra Institute: https://adastra-sf.com/about.htm#about.

Extremity



Review of Extremity

Shannon Blake Skelton

Binge, Nicholas. Extremity. Tordotcom, 2025.

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From H.G. Wells’ The Time Machine (1895) to Octavia E. Butler’s Kindred (1979) and Arthur C. Clarke and Stephen Baxter’s A Time Odyssey Trilogy (2003-2007), writers have probed temporalities to question the nature of existence, our relation to history, and the limits of ethics in relation to technology. Extremity, a 2025 novella by Nicholas Binge, fuses the UK police procedural with the time travel subgenre to concoct a brisk, action-driven work about murder, a nightmarish future, and a mysterious time machine.

Binge’s 2023 breakout Ascension garnered raves from critics and the public. The novel concerns the sudden appearance of a mountain the size of Everest in the middle of the Pacific Ocean and an expedition that explores the mammoth structure. Ascension was selected as a New York Times ‘Editor’s Choice Pick’ with many noting its successful blending of action, suspense, and Lovecraftian elements. Binge’s Dissolution (2025) focuses on a man whose Alzheimer’s may be concealing the erasure of his memory by an external force. Extremity joins multiple novellas published annually by Tordotcom. The Tor Publishing Group imprint remains dedicated to the (re)-emerging novella market.

Constructed from three interwoven testimonies of investigators, Extremity’s action begins with the murder of billionaire tech giant Bruno Donaldson in contemporary London. Across the city, far from Donaldson’s penthouse, an exact replica of Donaldson—also dead—is located under a graffiti scrawled bridge.  This bizarre discovery sets into motion a series of rapidly accumulating dead bodies and strange occurrences across the city. The reader traces much of the narrative through Julia Torgrimsen, a celebrity detective who has drifted into retirement and obscurity. She has been asked to return to determine the cause of these odd events. By her side is rookie DC Mark Cochrane and veteran DCI John Grossman. The investigators follow up with Donaldson’s criminal colleagues, bodies begin to pile up, an assassin is revealed, and the investigators stumble across a series of files that have future stock reports, photographs of body parts, and labels such as “date of attempted breach” and “date of disposal.” Eventually, our protagonists uncover a conspiracy that involves Earth in 6 million years, interaction with an unknown malevolent intelligence, boneless clones, and the ability to travel to the future.

Perhaps the strongest part of Extremity resides in its structure and action-driven writing. Composed of three alternating testimonies from our investigators, the narrative cohesively presents the action to its readers. Unfortunately, the three characters’ voices are interchangeable. With three differing perspectives, I was expecting to witness conflicting perspectives on the events. Yet, very rarely do the investigators provide contradictory testimonies. In a structure that could have yielded narrative complexity, the author employs the structure as a contrivance. In essence, the chosen structure and form minimally serve the content of the work.

Undoubtedly, Extremity possesses a strong hook: two dead bodies, identical in all ways, are discovered. The proceduralism sprints quickly from page to page, providing the reader with little time to catch their breath or to consider the logic of the tale or the ideas at play. And perhaps that is effective, because little of the work holds up to scrutiny regarding character, reason, motivation, or science. Extremity works as an excellent “action film” on the page, but not as science fiction invested in anything beyond an entertaining joyride. The writing itself propels the reader along—yet reflection on the events and characters reveals that the pace conceals many of the work’s faults. Extremity serves as a lightning quick read but is rarely challenging. That is not to say there is not a place for literature as pure entertainment crafted for pleasure and action, but this novella could be enriched by embracing complexities, paradoxes, and unseen concepts to captivate the reader beyond action.

The plot owes a great deal to police procedurals that have remained popular on UK screens and pages for decades. The science fiction elements of the novella truly manifest toward the end of the work. The “science” is cursory at best, yet there are a few time travel dynamics that are compelling, but—as with other elements—they are not sufficiently explored. Though one would expect a novella merging the police procedural and science fiction to locate commonalities with the work of Phillip K. Dick, I see little crossover.

Extremity does not further the subgenre in terms of intellectual concerns. That said, Extremity moves at a whiplash pace and illustrates how to propel action forward. Sadly, this results in implausible plot points, shallow characters, and ideas that would benefit from further contemplation. Unfortunately, characters make choices that seem unaligned with their established personalities, information dumps intrude, leaps of deduction are made, and there stands no real probing of the science and consequences of time travel. Further, police procedural cliches abound, while the lack of credibility in action makes one wish for more heavy editorial interference. There is no question that Binge writes solid action. Now, if he could graft the sophisticated ideas and challenging notions that thrive in science fiction to his writing in Extremity, I believe the result would be fulfilling.

In all, Extremity stands as a fast-paced, action-driven novella that is not invested in exploring the power and paradox of time travel but simply in taking the reader for a thrilling jaunt. The work trades in heady ideas of morality and temporal alterations for pushing the characters through a series of kinetic scenes. Extremity owes less to other noteworthy entries in the time travel subgenre and rests firmly in the tradition of many entertaining pulp tales that provided rip-roaring action but very few notions regarding humanity, time, and the consequences of our actions. Extremity does not further the time travel subgenre in any determinable way, but serves as an inoffensive, at times credibility-straining, piece of escapist literature.

Shannon Blake Skelton (he/him) is a teacher, professor, author, and researcher located in the Midwest. His scholarship, fiction, and reviews have appeared in numerous journals. His volume Interviews: Wes Craven was published by The University Press of Mississippi. He is a proud contributor to the Ad Astra Institute: https://adastra-sf.com/about.htm#about.

Starspawn and Other Stories



Review of Starspawn and Other Stories

Andy Sawyer

Simsa, Cyril. Starspawn and Other Stories. Invocations Press, 2025.

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Cyril Simsa’s previous collection, Lost Cartographies, was sub-titled Tales of Another Europe. Starspawn both expands and contracts his focus, evoking (as he says in his introduction) the techniques of Arthur Machen to summon images of the buried past of Muswell Hill, but also echoing Michael Moorcock’s multiversal cultural snapshots in a story in which “Jerry Comenius” waits at the Berlin Astrodome for the return of Scott and Zelda Fitzgerald from the Moon, and drawing upon 1940s horror film and the undercurrents of New York sf fandom. The result is another collection enhanced by the way Simsa excavates the ambiguous archaeologies of place, time, and narrative to reveal the strangeness of the familiar.

The title story begins with an uncanny vision conjured in a North London pub by the eponymous band, who get it together not in the obligatory country cottage but in a borrowed studio near a golf course: part of a number of green spaces carved out of what was once primordial forest. An attempt to capture the spirit of the pastoral by drumming on the trees takes some of the band into this forest. Two of them return, leaving bass player Dora behind. Band leader Moon and producer Jack later find themselves back in this strange realm. Their encounter with Lilith/Hecate/the Owl Queen results in the return of Dora, but the future career of the band suggests that, in this close encounter of Kenneth Grahame’s “Piper at the Gates of Dawn” and David Lynch’s Twin Peaks, goat-footed Pan is, in a world less bound by gender stereotypes, no longer the embodiment of pleasure. “Moje Sestra” shows a young researcher attempting to uncover the reason behind Elizabeth Russell’s famous cameo in the 1942 film Cat People—a trail which leads him to Jack Williamson’s novel Darker Than You Think (1948) and the feuds and wild stories of sf fandom, and finally to recently-discovered reels of film from a Czech director showing a deeper truth behind Val Newton’s production of Cat People. “Shuffle” is a more conventional science fiction story, if a device that allows you to access alternative pasts and futures is “conventional”. What seems to be a scientific experiment also seems to undermine the very concept of a consensus reality.

“Crescendo and Diminuendo in Blue” sweeps through the cultural detritus of the past century: there is a cameo appearance by Hugo Gernsback and an amusing young novelist who writes exciting space-travel stories for boys (and their fathers) waiting to board her first trip to the Moon.  Its Moorcockian flavour is offered by “Jerry Comenius”: a professional flâneur, or, as another person notes, “wastrel”, watches: “I soak up the life of the people around me, and I reflect it back at them.” “On the Ridgeway” explores more fully the notion hinted at in “Shuffle” about splicing ancient DNA into the living human genome, but what ensues after one subject, Skutru, escapes (or is allowed to escape) is more thoroughly an exploration of the psychology of landscape, as he is traced to the Ridgeway locations of many psychogeographical emanations to a barrow which might predate even the Uffington White Horse and the travellers who crossed Doggerland to claim the hills on the far side. The final story, “The Shadow of Leaves Under Water”, switches focus but remains a snapshot of space, time, and identity. A former academic, Dr Durnsford, is journeying from Cambridge to Ely. It is the future of our time and much of East Anglia is in the grip of rising sea levels. Most of the story is Durnford’s meditation as she stops off at a hostel before completing her journey. Cambridge University as a symbol of rational learning with Ely Cathedral with its carvings of Green Men serving as a reminder of the new Spirit of the Land. One word which comes to her as she considers the future is “rehabilitation”: the return of the land to its original state of grace.

Like Arthur Machen, Simsa’s writing oscillates between two cultures with London (where Prague resident Simsa was brought up) as the ambiguous place they have in common. It is a place, both writers tell us, vividly evoked through place-names and memory and yet rendered almost invisible by the way it is built upon almost-forgotten networks and architectures which, when invoked, remind us of their presence.  Many stories calling up “old gods” drag them to the present as threats or revelation. Simsa is more subtle.  Pan, for instance, for Machen an embodiment of monstrosity, is, in “Starspawn,” “Mr P”, a “delinquent upstart”. In “The Shadow of Leaves” we are reminded that, despite the image of the “Green Man”, “wildness had never been gendered”. The great joy in reading Simsa’s psychogeographies is that he makes us look carefully at them. Many of us, revisiting old haunts and places once lived in but long ago departed from, will have encountered a peculiar double-vision: the memory of the streets and landscapes we once knew suddenly and vividly overlain upon those we are seeing. Simsa’s stories offer something like this. The past is something that is never gone, never lost, and in Starspawn we see pasts and former histories sneaking out of the shadows to remind us of their presence.

Andy Sawyer is a retired librarian, researcher, teacher, critic, and reviewer of sf. From 1993-2018 he was librarian of the Science Fiction Foundation Collection at the University of Liverpool Library. From 2002-2012 he directed an MA in Science Fiction Studies for the University’s Department of English. He is now an Honorary Senior Research Fellow, English Department, University of Liverpool. He was the 2008 recipient of the Science Fiction Research Association’s Clareson Award for services to science fiction. He co-edited (with David Ketterer) Plan for Chaos, a previously unpublished novel by John Wyndham (Liverpool University Press, 2009) and (with Peter Wright) Teaching Science Fiction (Palgrave 2011). He compiled a four-volume collection of significant essays on science fiction for Routledge’s “Critical Concepts” series (2020) and a critical edition of Jane Webb Loudon’s 1827 The Mummy!, one of the earliest British science fiction novels. His most recent book is Terry Pratchett for Liverpool University Press’s “Writers and Their Works” series.

The Broadview Anthology of Science Fiction



Review of The Broadview Anthology of Science Fiction

Timothy S. Miller

Haslam, Jason, Ed. The Broadview Anthology of Science Fiction. Broadview Press, 2025.

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Editor Jason Haslam’s Broadview Anthology of Science Fiction promises to cover and contextualize two hundred years of speculative fiction in a neat package suitable for course adoption. Because so few anthologies of SF intended for the classroom have been published, especially in recent years, I will dedicate the first part of this review to an extended comparison between this new Broadview effort and the title with which it most obviously competes for a place on the syllabus, the landmark Wesleyan Anthology of Science Fiction, assembled in 2010 by the editors of Science Fiction Studies at the time, Arthur B. Evans, Istvan Csicsery-Ronay, Joan Gordon, Veronica Hollinger, Rob Latham, and Carol McGuirk. This enormously distinguished roster of scholars makes for a tough act to follow, and I expect that Haslam has studied the Wesleyan anthology carefully and taken some valuable lessons from it. In fact, many of the authors and almost twenty percent of the story titles overlap: H. G. Wells, “The Star” (1897); E. M. Forster, “The Machine Stops” (1909); Leslie F. Stone, “The Conquest of Gola” (1931); Ray Bradbury, “There Will Come Soft Rains” (1950); Pamela Zoline, “The Heat Death of the Universe” (1967); James Tiptree, Jr., “And I Awoke and Found Me Here on the Cold Hill’s Side” (1972); Joanna Russ, “When it Changed” (1972); Octavia Butler, “Speech Sounds” (1983); and Ted Chiang, “Exhalation” (2008). Here in the coinciding nine stories is a spine that we could certainly agree to enshrine in a canon of eminently important but also eminently teachable works of science fiction. The most obvious difference between the two anthologies—apart from individual stories in the Wesleyan not present in the Broadview that one might miss, such as, from my own syllabi, C. L. Moore’s indispensable “Shambleau” (1933)—is that the latter features considerably less “Golden Age” SF from the 1930s–50s, with the Wesleyan containing 17 stories out of its total 52 from these crucial decades, compared with only 11 of the Broadview’s 53 selections. The Broadview therefore is somewhat less useful in offering a historical picture of science fiction in its classic era around the midpoint of the twentieth century, but it more than makes up for this deficiency in other respects that I will detail below.

While quite diverse in comparison with earlier such efforts and for the state of SF and SF studies in 2010, the table of contents for the Wesleyan now looks far less so by comparison. By my count, the Broadview has almost double the number of BIPOC authors and women authors (though in each case still amounting to fewer than half of the total authors included). The story is not really in the raw numbers, however, but rather in how Haslam has so admirably taken steps to incorporate into his selection philosophy and editorial framing several important developments in both SF publishing and SF scholarship from the past decade and a half. Most notably, The Broadview of Anthology of Science Fiction contains an unexpectedly robust history of Afrofuturism and Black SF—with pieces by Charles Chesnutt, W. E. B. Du Bois, Sun Ra, Gil Scott-Heron, Charles Saunders, and Derrick Bell, among others—as well as showing the influence of the broader concept of CoFuturisms recently popularized by The Routledge Handbook of CoFuturisms, edited by Taryne Jade Taylor, Isiah Lavender III, Grace L. Dillon, and Bodhisattva Chattopadhyay. While Haslam acknowledges in his introduction that the book does not attempt to cover comprehensively the same range of futurisms treated in the handbook, “it is hoped that the current text can be a starting point for readers’ more in-depth journey into these multiple genealogies” (35). Authors from the Caribbean, South Asia, and Africa are represented here, as well as multiple Indigenous writers from Canada, although the bulk of the stories come from the US and the UK, and, unlike the Wesleyan, Haslam for reasons of scope has limited selections to works originally written in English (meaning no Verne or Lem). One final feature that distinguishes the Broadview from several other such anthologies including the Wesleyan is the effort to gesture towards additional forms and media via the inclusion of some poetry, song lyrics, and even a few Buck Rogers comic strips.

Haslam’s introduction suggests many possible definitions, histories, and points of origin of SF, grounding an account of SF’s multiple communities of practice in John Rieder’s work, and he prudently opts to begin the book with texts from the early nineteenth century. The choice to open specifically with Washington Irving’s “Men of the Moon” from his History of New York, however, may seem idiosyncratic, as this piece of Swiftian satire, with its speculative content firmly in the subjunctive, could serve as a disorienting beginning to the story of science fiction for a student. Haslam’s handful of vocabulary glosses and other notes will not do enough by themselves to help some students navigate this offering and, say, connect it to Star Wars and Star Trek. Of course, the book need not be read or assigned in order from cover to cover, and Haslam sketches multiple paths through the selections that one might follow other than the strictly chronological, this being the one that necessarily places Irving’s 1809 text first. To this end, the book devotes space to three separate arrangements of the same table of contents, organized by “Period/Chronological”; “Multiple Histories, Multiple Futures”; and “Thematic and Sub-Genre.” Following Irving, the stories in the first chronological section by Poe, Shelley, and Wells provide a more typical foundation for thinking through proto-SF. Florence McLandburgh’s always unexpected “The Automaton Ear” (1873) also serves as a unique glimpse into late 19th-century culture and science, as well as kicking off the book’s clear objective of placing more women writers in the longer history of SF prior to second-wave feminism, and thus moving away from a typical version of that story casting Mary Shelley as anomalous, followed by generations of male descendants. The many women writers who have always been present throughout SF’s history appear throughout the collection situated in their proper historical contexts, a vital step forward from reprinting their stories primarily in anthologies highlighting “forgotten” women writers.   

The second chronological section, “Foundations of SF II: Enter the Twentieth Century: 1900-1936,” succeeds in capturing the richness and complexity of the early pulp magazine era while not centering only a handful of familiar SF pulp magazines, beginning with the increasingly popular proto-solarpunk fantasia “Sultana’s Dream” (1905) by Rokeya Sakhawat Hossain. Haslam judiciously includes some verse reprinted in pulp magazines as well as a story by Francis Stevens predating Gernsback’s first issue of Amazing Stories but published in the all-important generalist pulp magazine All-Story (“Friend Island,” 1918), broadening the story of the early magazines beyond the usual emphasis on the Gernsback-Campbell lineage alone. I was also pleased to find here two stories that I teach in just about every course I can because their relevance to the present only continues to increase, Forster’s “The Machine Stops” (1909) and Du Bois’s “The Comet” (1920). Classic pulp stories by Lovecraft and Leslie F. Stone round out this section, which in my view collectively provides an astoundingly compact and effective introduction to these key decades in SF’s emergence. I also appreciate Haslam’s use of images from this period and elsewhere across the anthology, which help to convey media ecologies quite alien to contemporary students and illuminate the original contexts for these works’ circulation and reading.

The only absence from the second section that I truly felt deeply was, again, C. L. Moore’s, but one of her most famous stories co-authored with Henry Kuttner, “Mimsy Were the Borogoves” (1943), instead appears at the commencement of the subsequent section on the “Golden Age,” in enviable company sandwiched between Isaac Asimov’s ur-robot story “Liar!” (1941) and Ray Bradbury’s often anthologized apocalyptic story “There Will Come Soft Rains” (1950). All are superb teaching texts, and this section notably moves on not only to core science fiction luminaries such as Arthur C. Clarke, Theodore Sturgeon, and Judith Merril but continues tracing Black speculative writing and thinking through one of James H. Hill’s newspaper stories, “The Space Ship” (1950), and Afrofuturist jazz icon Sun Ra’s poem “The Space Age Cannot Be Avoided” (1957).

The fourth section covers the 60s, 70s, and early 80s, titled “Revolutions and New Waves.” It provides a textbook overview of the new feminist SF of the time (Zoline, Tiptree, Russ) and stories by Philip K. Dick, J. G. Ballard, Samuel R. Delany, and William Gibson that characterize the experimentation as formal and otherwise of the time. One unique selling point for the book is a previously unpublished version of Delany’s story “Among the Blobs” (1976, 1987), accompanied by a new introduction from the author himself, but, as far as I can tell, the differences are minimal, and largely involve paragraph breaks and a few words switched out here and there. As a meta-history of science fiction and its futures itself, Gibson’s “The Gernsback Continuum” (1981) works particularly well in an anthology such as this one, pairing nicely with some of the stories from earlier sections. I will again praise Haslam’s care to highlight works by women and also BIPOC authors in each section: here, the Saunders story, Scott-Heron’s spoken word track on the Apollo program “Whitey on the Moon” (1970)—a piece I have taught in many courses myself to great success—and, in the next section, William F. Wu’s 1983 story “Wong’s Lost and Found Emporium” help dispel the myth that SF was thoroughly white up until the 21st century, with Delany, like Shelley, the single exception proving the rule.  

The penultimate historical section navigates the later 80s to the early 2000s and as such struggles more than other groupings to tell a coherent story, perhaps because by this time science fiction had begun to mean so many things and pull in so many directions, and Haslam is clearly eager to hasten on to the present. The organizing framework offered by the title is “The Digital Age and Its Discontents,” and cyberpunk stories do appear here in abundance, with an emphasis on women authors such as Pat Cadigan, Candas Jane Dorsey, and Eden Robinson. But Gibson’s story had already appeared in the previous grouping, and, with only two stories from the 90s compared to the ten selections published since the 90s that the book contains, this section flounders somewhat as an implicit historical account or exercise in periodization. It overlaps conceptually and temporally with the preceding section, which shares the 80s, as well as with the following one, with which it shares the early 2000s; it is also impossible to tell the story of SF at this time without extensive consideration of film, games, and other media, so increasingly important to the meaning and understanding of the genre. I do not question the inclusion of any particular text here: I teach Butler’s “Speech Sounds” and Bell’s “The Space Traders” at every opportunity myself, and Nalo Hopkinson and N. K. Jemisin as well, but I am simply observing the high heterogeneity of this section, more a symptom of SF than this SF anthology, in the end.

One of course expects this kind of heterogeneity and lack of clear historical narrative in any account of the present moment, and so the same could be said of the final section on contemporary SF that features work by eight authors published between 2008 and 2019. Beyond showcasing stories by some of the major authors of this century—Ted Chiang, China Miéville, and Ken Liu—it also includes more work from less well-known Indigenous authors—here, Richard Van Camp and Drew Hayden Taylor and from Africa, Dilman Dila’s “The Last Storyteller” (2019), appropriately the final story in the book. I might have grouped Hopkinson and Jemisin in this section myself, key writers of the present and future, to be sure. In the end, the range of different versions of science fiction and futurisms presented here serves as a useful snapshot of the unrepresentable vast phenomenon that we call “SF.”

Any additional complaints or criticisms about the anthology that I could raise would remain quite minor. For example, there are a few too many puns about the book taking a “broad view” of science fiction for my taste, a minor complaint indeed. It is also strange for a historical anthology of English-language science fiction to lack a Heinlein story, although a remark in the introduction suggests that this omission and a few others may have resulted from permissions and/or expense issues (35). The larger and perhaps largest concern might be that the broad approach taken here risks hastening the forgetting of once centrally canonical twentieth-century authors of SF, including those featured in the Wesleyan such as Alfred Bester, Clifford D. Simak, and Frederik Pohl, and a little later Robert Silverberg and Harlan Ellison, among many other multiple Hugo and Nebula winners past. The tradeoff inherent in the rightly more expansive vision of SF presented here is the compressing of certain essential parts of SF history, but Haslam’s introduction, notes, and brief critical bibliography offer solid guidance for further explorations in any era and corner of SF’s history. Finally, because of the expansiveness of that vision of what SF encompasses and the many critical conversations with which Haslam engages, the erudite seventeen-page introduction, while generally accessible, occasionally makes points likely to fly over the heads of truly novice students without much prior exposure to or understanding of science fiction and its history. Nevertheless, I would recommend the book highly as an excellent base classroom text that an instructor can choose to supplement in various ways according to the preparation level of the students. Right now, The Broadview Anthology of Science Fiction seems like the best anthology of its kind for adoption in a university-level science fiction course, in that it most effectively captures and communicates the current state of science fiction scholarship as well as science fiction’s diverse historical trajectories.

Timothy S. Miller teaches medieval literature and contemporary speculative fiction as Associate Professor of English at Florida Atlantic University, where he contributes to the department’s MA degree concentration in Science Fiction and Fantasy. He has published widely on both later Middle English literature and various contemporary authors of speculative fiction and is the author of the books Ursula K. Le Guin’s A Wizard of Earthsea: A Critical Companion and Peter S. Beagle’s The Last Unicorn: A Critical Companion. Both belong to the series “Palgrave Science Fiction and Fantasy: A New Canon,” which he now co-edits with Anna McFarlane.